A calorie counter that makes logging a meal quick. See what you ate today and how close you are to your goal.
Most calorie-tracking apps are far too complicated for someone on a casual diet. I’ve looked through the big ones (MacroFactor, MyFitnessPal, Cronometer), and they’re great if you want a deep nutritional analysis of your meals. But if you just want to count calories, all the extra features quickly become overwhelming. Even logging one item is a chore: you search a food database, scroll past a dozen versions of the same sandwich, pick a serving size, then do it all again for the next thing you ate.
I wanted to make something simpler: a calorie tracker built for speed, where logging what you ate takes as few taps as possible.
Logging a meal should take seconds, not a search.
Type the calories. No food search and no serving sizes.
Open the app and know how much is left today.
Bold enough that checking in doesn't feel like a chore.
Before sketching anything I collected apps and posters I liked and sorted them into four groups. Each group answered a different question about how Intake should feel.
One loud color on near black. A single red can carry a whole app.
Big circles and bold cutouts. A shape can show progress better than a plain chart.
Lead with one huge number and keep the charts simple.
Poster energy. Heavy type and hard edges with a little bit of fun.
Every sketch started from one idea: your day is a dial that fills up as you eat. One version set what you’ve eaten against your goal. The other put a keypad right under the dial, so logging never leaves the main screen.
Just the layout. Where the dial, the number and the keypad go.
The number in a small readout off to the side, with the dial left empty.
Blocking in color and shape right on top of a phone frame.
Clean shapes, digital digits, and your goal as a percent up top.
I designed the three main screens in Figma as static images, keeping in mind all of the features I wanted to have in the application. Then, I exported the static images as an SVG and gave it to Claude to begin prototyping and demoing the user interface. With Claude I added animations and logic to the designs to make it a working product.
Three screens, each with one job.